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By Mark Bozon
You don't have sầu khổng lồ be a huge anime nut to know the name of Dragon Ball.

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The anime has become a household name across the states over the last decade, và the series is so popular in nhật bản we half expect to see Goku's head every time we glance at a Japanese flag. nhật bản is all about anime, & there's no more well-known series khổng lồ fans today than Dragon Ball. In fact, that's probably the reason Dragon Ball Z: Budokai Tenkaichi 2 - the lachạy thử in interactive sầu anime-slugfests - marks the 25th Dragon Ball game developed in nhật bản in the last four years. Scary? Definitely.

While we haven't seen them all hit stateside, there's still been a huge uprising of tư vấn, which is undoubtedly the reason why every time you glance at the shelf at your local game store there's a new Dragon Ball game waiting. It began with the Dragon Ball games on PSX, has moved over lớn the Dragon Ball Z Budokai series on PS2, & is now morphing inlớn Dragon Ball Z: Budokai Tenkaichi 2 for PS2 and Wii. After game after game of mindless ass-kicking with Goku and the gang you'd figure our patience is wearing thin, right? Well to lớn all you naysayers, wait 'til next year. Dragon Ball Z: Budokai Tenkaiđưa ra 2 may be the lachạy thử in an amazingly long-lasting franchise, but it's just as solid as its predecessors.
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He's+mad...

Into lớn the Word of Dragon Ball

For anyone not familiar with the Dragon Ball Z games up until this point, it's really very simple. Players control each of the heroes & villains of the anime series, often fighting in an adventure mode that parallels the story arch of the show in some way. The game is all about quiông chồng combos, massive sầu in-air battles, & super attacks that make other anime fighting games look lượt thích a trip to the McDonalds Play Place. For Dragon Ball Z: Budokai Tenkaiđưa ra 2, the main story mode is seriously massive sầu, paralleling the entire Dragon Ball, Dragon Ball Z, và Dragon Ball GT series, allowing you lớn reenact every battle, every plot point, và every surprise from the world of Dragon Ball. This opens up a ton of depth into the game, as the main Dragon Adventure is comprised of hundreds of battles, each complete with voiceovers & in-game cut-scenes before and after each bout. Think last year's Z Battle Gate, but bigger. The only major gripe with the newly expanded Dragon Adventure is that since the story is set in stone, a success condition doesn't always transition into how the story unfolds. In one of the opening battles, for instance, we fought as Goku trying lớn defeat Vegeta. The goal was simply khổng lồ last the length of the battle without dying (as the story has Goku's friends come khổng lồ his aid), but we defeated Vegeta instead. Despite kicking the crap out of our competitor, the story cut to Goku defeated. Obviously this is needed for story reasons, but it does make the main story mode feel a bit disconnected. Even still, an entire adventure mode that follows the whole Dragon Ball Z lineage and is pretty impressive, and the battles stay fun throughout. Doing Battle Where the game really shows its overall depth, however, is in the battle system. While not a ton of aspects have changed from the previous Budokai Tenkaichi game, there's just more overall to lớn experience. The sheer amount of fighters, for example, is insane, having 70 total characters from the series and all of their alternate forms, totaling over 120 "playable characters". Of course there's a certain amount of stat-padding going on with those numbers, as it includes Goku, Super Saiyan Goku, SS Level 2, and SS Level 3, but when you break down all the multiple forms of Vegeta, Frieza, Ghoan, Cell, và all the other monumental fighters it's really a pretty amazing combination, and a considerable jump from last year's already packed product. Aside from the sheer numbers, there are also a few new ways to bởi vì battle as well. Topping off the main fighting engine are new vanish attacks & counters, which allow players to chase or evade mid-combo, adding even more tốc độ khổng lồ the already hectic fights. There are also 16 areas lớn fight, taking the previous fields from Tenkaiđưa ra & adding to it. And while there isn't an online function for the game, the Evolution Z mode (which lets you buy, sell, và equip every fighter with items và stat boosters) allows for a password generator, letting players trade codes khổng lồ fight each other's created fighters from one system khổng lồ another.

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It may not be as in-depth as online, but it's a cool feature nonetheless. Thrown in a new Tag Battle mode that allows for five-on-five tag fighting và you've got a game that, while very similar to lớn its predecessors, still has a ton of fresh gameplay crammed inlớn it. Compared lớn the original Tenkaibỏ ra this one is faster, slicker, và features more fighters doing battle in larger arenas. Can't complain about that. Even still, the main speed và amount of strategy from the previous games hasn't really changed, leaving Dragon Ball Z: Budokai Tenkaichi as a game that really only lasts as long as its basic mechanic. There are only two main fighting buttons - one for close range và the other for distance attacks - & aside from mashing the two of them together in different combinations the game can get a little thin in strategy. Sure the added moves và existing blocks và counters add a bit of depth, & the in-game transformations và super attacks are definitely a blast to pull off, but the game still amounts lớn a button-mashing mass of DBZ fan service. There's no way we'd recommend the game lớn a bạn that has no interest in the DBZ franchise, but at the same time we'd warn die-hard fans that there's no way you should miss Budokai Tenkaiđưa ra if you're a longtime fanatic. Changing the Game Though the game is essentially the same on Wii as it is on PS2 visually (running in 480p but not 16:9), the gameplay is a bit different for Nitnenbởi gamers, và it's actually a better thiết đặt than traditional control. For Wii, players will use the Wii-mote/nunchuk combination to man the controls, using motion control for dashes & super attacks, while major fighting is still done with the A and B button. What makes the Wii version more desirable though is the added depth for motion control. Rather than swinging your hands around like an idiot for every punch, supers are executed with motion control and an on-screen cursor. To pull off Goku's famous Kamehameha, for example, you keep the cursor on-screen while holding B và Z, & pulling the Wii-mote backwards and then shoving forward just like the motion. Is it easier? No, and that's the point. In a game that resorts to lớn button mashing & fast reflexes the added motion control actually helps a ton by adding necessary depth & finesse to lớn the fights. Rather than simply crunching a few buttons in a moment of near-death, players actually have sầu lớn focus, mix up for a special, và pull it off at the risk of not only failing the attachồng, but also looking like a total idiot in front of friends. There's something awesome about sitting at little khổng lồ no health và watching the final blast shoot towards you from across the aremãng cầu, only to pull off a clutch Spirit Bomb and wipe away the competition using pure skill. Not a mashed button. Skill.
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So+is+he...

Of course if you want lớn play Dragon Ball Z: Budokai Tenkaicih 2 lượt thích a baby using a baby controller, you can bởi vì that too. The game supports both the classic controller as well as the GameCube controller, though the instruction manual & all tutorials are built around using the Wii-mote/nunchuk controls, và that's definitely how we recommkết thúc playing. Unless you aren't good enough. The Style Comes Alive That being said, fans that do pichồng up Tenkaibỏ ra 2 are going khổng lồ be in for one hell of an experience. The game has an awesome cel-shaded look that's been improved on over the last year, và makes solid use of the PS2 hardware. Fighters take noticeable damage during a fight, environments crumble, battles are filled with tons of motion blur, và the special attaông xã animations are better than ever with grandioso fanfare for the rarest attacks. There's something captivating about pulling off a Spirit Bomb và having the game cut to a shot of Earth from space, only to have sầu a chunk of it burst inlớn flames, returning baông chồng lớn a scorched và transformed battlefield. To add lớn the visual aspects, the VO work is pretty impressive as well, shoving hours upon hours of acting work inkhổng lồ the game via battle VO, cut scenes, training tutorials, & thực đơn interface. And just as the previous Tenkaibỏ ra game, all the Japanese VO work from the original translation is also available in the options thực đơn, so if you're a người of the classic Dragon Ball voice work you'll feel right at home page as well. The overall sound production is pretty impressive, and the song list (34 tracks in all) can be played from a bonus song select mode.